He is like a fox, who effaces his tracks in the sand with his tail
- Abel, on the writing style of Carl Friedrich Gauss
I apologize in advance for the unprofessional and poorly-argued claims I'm about to make.
Predictions are ultimately bullshit, especially mine, which are the product of intuition and a vague sense of how things "feel" at a given time, and I'm not going to make an incredible amount of effort to justify my claims. I am probably wrong. I understand that.
That said, the crystal ball inside my brain pulls me to the conclusion that the general future of Blizzard is relatively dire. I realize that I say this despite their record-breaking Q3 earnings [1]. I understand they are doing well -- now. But I am personally extremely skeptical they are well positioned to sustain their growth in the future.
- Starcraft 2 is not competing well against League of Legends in the eSports scene [2]
- A large amount of consumer distrust since the botched release of Diablo 3 [3]
- World of Warcraft has been their cash cow for years now, however subscribers are declining, or at best, have plateaued [4]; and they are poorly positioned to recapture that market without a commensurate product in development
- The unnanounced Titan MMO will most likely be a social media MMO, played through a variety of mediums, including the PC, cellphone, Facebook, etc.
It seems relatively clear that post-WoW Blizzard has attempted to introduce methods that continually return revenue after launch. Starcraft 2 was pushed hard in the eSports scene and the draconian DRM was used to force tournaments to give Blizzard a cut of the advertisement revenue, which unsurprisingly turned eSports coordinators away from the game. Diablo 3 launched with an in-game real money auction house, from which Blizzard takes a cut of every transaction, and the game was clearly designed to promote its use; however, by some accounts more people are playing Diablo 2 than Diablo 3, and the feature is almost universally criticized as an odd, even exploitative, pyramid scheme. From an outsider's perspective, neither of these schemes seem to have worked out.
So under the assumption that both the Diablo and Starcraft franchises are under-preforming as cash cows, how will Blizzard sustain themselves under the inevitable decline of World of Warcraft? How will Chris Metzen afford his swimming pools full of cocaine?
Their last conceivable hope is their next-generation MMO, codenamed "Titan." For reference, this is approximately what we know about Titan [5]:
- In-game Advertisements (possibly free to play)
- Won't compete with World of Warcraft
- New IP
- Sci-fi, possibly set in near future
- Casual
So after reading what we know about Project Titan and the general trends and rhetoric we hear from gaming executives, I think that Titan will essentially be something like Google's Ingress, with an expanded client for playing on a PC (and possibly console). Thus,
- Some form of it will be playable on cellphones, tablets, etc.
- It will have heavy social media integration, and you can play some form of it over Facebook, in public, etc.
- I do think there will be a "main game" that is on PC; however, you will be encouraged to play it outside for more rewards
- Possibly some kind of real money auction house, as it is widely believed that Diablo 3 was the test for it
- When I say you can "play it in public," I mean that quite literally. I think some objectives will require you to physically go out, scan QR codes or something, play minigames against anonymous people in your vicinity on your phone, etc. -- all so that you can "play the game" in real life
Here's the trailer for Ingress, in comparison.
Regardless, I do believe that the future of Blizzard rests on the success of this game. We shall see how it works out -- and it will be very interesting to see how well the upcoming Starcraft 2 expansion sells, as well as the Diablo 3 expansion, if one is even made, which wouldn't surprise me, given the poor state of the game.
Footnotes
[1] http://www.forbes.com/sites/carolpinchefsky/2012/11/07/blizzard-has-record-revenue-in-q3-2012-thanks-to-pandaria-and-diablo-iii/
[2] http://www.forbes.com/sites/insertcoin/2012/10/18/starcraft-2-struggles-as-league-of-legends-rises/
[3] Among many: http://www.forbes.com/sites/insertcoin/2012/07/12/diablo-3-needs-an-endgame-and-fast/
[4] http://mmodata.blogspot.com/
[5] http://www.videogamer.com/features/article/what_is_project_titan_everything_we_know.html
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